AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )

include('shared.lua')

function ENT:Initialize()
	self.Entity:SetModel("models/props_junk/Rock001a.mdl")
	self.Entity:PhysicsInit( SOLID_VPHYSICS )
	self.Entity:SetMoveType( MOVETYPE_NONE )
	self.Entity:SetSolid( SOLID_VPHYSICS )
	self.Entity:SetCollisionGroup( COLLISION_GROUP_INTERACTIVE )
end

function ENT:PhysicsCollide( data, physobj )
	
end 
